Featured Posts
Ten TTRPG Goals for 2026
This time last year I posted a list of Ten TTRPG Goals for 2025 and managed to complete eight out of ten which I’m very happy with! Here’s my (aspirational) list for 2026, including a few that I’m carrying over because they’re still relevant or I didn’t manage to do them. Fingers crossed, I’ll get…
Lands of Parsantium – Slaughter Stones Part 1
Here’s a new post detailing a previously unexplored location in my campaign setting, the Lands of Parsantium. This one is an adventure site for D&D 5e & Tales of the Valiant. I enjoyed writing it so much it ended up being too long for a single post, so here’s the first part. Read Part 2. Slaughter…
Game Design News – Death on the Styx and 20 Years of Kobold Press
It’s been a while since I’ve posted any game design news but I’ve got a few new things to share today. Firstly, the exciting project I worked on for Kobold Press last summer was announced last weekend at Kobold Con. Death on the Styx is a series of nine connected adventures spanning 3rd to 11th…
Tomb of Annihilation Session 1 – Voyage to Port Nyanzaru
Last night was the first session proper of my Tomb of Annihilation campaign and was a lot of fun. The PCs travelled “by map” from Suzail to Baldur’s Gate to the Bay of Chult, where they ran into Aremag the dragon turtle, before arriving in Port Nyanzaru. I want the players to spend some time…

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Bio
Richard Green has been in love with tabletop roleplaying games since the 80s. He is the author and publisher of Parsantium: City at the Crossroads, a city sourcebook for use with all editions of D&D and Pathfinder. His freelance design credits include the Midgard Worldbook, Empire of the Ghouls, and the Southlands Worldbook for Kobold Press, as well as work for the D&D Adventurers League and Raging Swan Press.
Richard lives in London, UK with his wife Kate and two little black kittens. You can find him on Bluesky @richgreen01.bsky.social, and Mastodon @richgreen01@dice.camp.



