Tyranny of Dragons Session 5 – Elturgard

Tyranny of Dragons was the first full D&D 5e campaign I ran, starting back in 2015. Here’s the write up from the fifth session.

I always like to adapt published adventures to my group and to add in cool things I’ve found in other supplements. The harpy lair is from The Book of Lairs by Simon Forster; the alchemist encounter is from GMs Miscellany: Urban Dressing from Raging Swan Press.

Begin here with Session 1 – Greenest in Flames.


15th Mirtul, 1490 DR

The party return to Greenest where Ug leads the way in returning plunder stolen by the Cult to its rightful owners. Turin performs a gig at the tavern which goes down well with the locals. They leave for Elturel the following morning.


19th Mirtul

Beautiful singing comes from a tree-covered hill close to the road, prompting the characters to investigate. As they approach, the party come under attack by a clamour of harpies whose luring songs charm Crake, Gwastdyn and Ug. Shaking off the charm effects, the characters, with Gwastdyn as a “barkskin bear”, slay four of the creatures, then rescue Vert, a human male who has been manacled to a standing stone at the top of the hill.

Climbing up into the harpy nests in the trees, the characters find a few gems – Ug returns Vert’s turquoises to him until Rosie persuades the hapless fellow to hand one over as a reward for his rescue. The bold warlock leads the way down into the tunnels beneath the hill – a fifth harpy is soon dispatched and a pool of water with healing properties is discovered. After a rest, the party continue on through Elturgard towards the city of Elturel.


21st Mirtul

The adventurers arrive in Elturel, crossing the River Chionthar on the ferry and heading for A Pair of Black Antlers where they meet Ontharr Frume. The boisterous paladin challenges them to a yard of ale drinking contest, then arm wrestles Ug. Rosie takes bets from all comers, and Turin performs the famous song, The Knights of Dragon Down. When the others have retired for the night, Rosie tries to find out if there is a local Zhentarim presence but is unsuccessful.

Ontharr Frume

22nd Mirtul

Ontharr Frume and Leosin Erlanthar explain they are members of the Order of the Gauntlet and the Harpers respectively, and are working with a third group, the Emerald Enclave, to oppose the Cult of the Dragon. They brief the adventurers on their mission – to find out what the cult are up to by following their treasure wagons north by joining the caravan in which it hides. The party should travel by boat to Baldur’s Gate in the morning, and make contact with Ackyn Selebon in Blackgate; it is likely the cult wagons will not arrive for around ten days. Ontharr Frume is impressed with Ug and invites the paladin to join the Order of the Gauntlet – the half-orc says yes.

At The Able Alchemist, Algar Braden sells them some potions of healing and energy resistance before a coughing fit causes him to drop a flask of alchemist’s fire and start a fire! Some half-assed attempts to smother the blaze with cloaks are made with little success but Gwastdyn is at least able to fetch a bucket of water to throw over the flames. As various potions and powders catch fire blinding the characters, they beat a retreat, dragging Algar with them. Rosie goes back to rescue Tanglefoot, the alchemist’s hedgehog familiar just before the whole shop explodes. As is her wont, she bamboozles the alchemist into a reward for saving the little creature.


23rd Mirtul

The characters head downriver to Baldur’s Gate. Rosie first tries to sack the pilot but the others persuade her that it might be a good idea to have someone who knows the waters.


24th Mirtul

A pair of ogres on an ancient bridge over the river demand a toll from the party to let them pass. The characters aren’t willing to pay and make for the shore as the ogres pelt the boat with rocks and crocodiles try to capsize the vessel. Ug, Turin and Gwastdyn battle the ogres on the bridge while Crake and Rosie deal with the crocs – both get grabbed in reptilian jaws. When Rosie escapes, her eldritch blast misfires, striking the helpless Crake instead. Happily, the ogres have some treasure, including a pair of goggles of night.


Tiamat image by Michael Komarck

Published by richgreen01

D&D gamer | Freelance game designer | Writer & publisher – Parsantium: City at the Crossroads

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