Where is Redtower?

The Scarlet Citadel is located not far from the small town of Redtower, which serves as a handy home base for the adventurers as they explore the deadly dungeon. But unlike the Scarlet Citadel itself, this settlement is not yet on the amazing online Midgard map. So where exactly is the village located?

Redtower is described as being “located on a tributary of the Templine River in southern Magdar between Peltzenheim and Schio.” The tributary flows from the southwest to the northeast. This seems odd at first, as the Templine River itself flows from east to west before heading south and emptying into the Middle Sea at Triolo. But rivers do strange things, so it’s not hard to imagine a tributary that flows northeast for a few miles before turning south to join the main river.

We also learn on p. 25 of Scarlet Citadel that a road leads southeast of town to the ruined castle deeper within the woods. I want Redtower to be a day’s travel from the Scarlet Citadel, so in my campaign I’ve placed the village a mile or so south of the junction on the road between Schio and Peltzenheim, approximately 20 miles northwest of the dungeon.

Here’s a map showing Redtower’s location and the river tributary in my game. Let me know what you think in the comments!


My campaign starts on 11th October. So far, potential player characters include a trollkin barbarian, a shadow fey sorcerer, and an aliumite rogue. I’m really looking forward to it!

Published by richgreen01

D&D gamer | Freelance game designer | Writer & publisher – Parsantium: City at the Crossroads

2 thoughts on “Where is Redtower?

  1. Reasoning that Redtower is or was the support village for the Citadel, we opted to put it a bit closer. About a 2 hour walk or 5 miles allows it have played that role, but not be so close as to intrude on the privacy of the former occupants.

    Liked by 1 person

    1. Yep, that makes sense – someone else on FB said the same thing. I might move Redtower a bit closer to the Scarlet Citadel, maybe so it’s 15 miles away, but I don’t want to make it too easy for the characters to get back to the relative safety of the town.

      Like

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