I’ve got a few pieces of game design news to share this week. I can’t say too much about it until the Kickstarter launches, but earlier this year I worked on the upcoming Underworld book from Kobold Press. It was very enjoyable to revisit the gloomy subterranean depths, and I’m excited to see how theContinue reading “Game Design News – Underworld, Murghôm & More”
Author Archives: richgreen01
Tomb of Annihilation Session 33 – Fane of the Night Serpent
Here’s the write up from our latest Tomb of Annihilation session, in which the characters entered the yuan-ti temple in search of the final puzzle cube they need to enter the Tomb of the Nine Gods. Begin here with Session 0 – Caves of the Cockatrice 30th Nightal, 1495 DR (contd.) Following their battle with the RedContinue reading “Tomb of Annihilation Session 33 – Fane of the Night Serpent”
D&D Adventurers League and Other RPGs at UK Games Expo 2026
New on my #dnd game design blog: D&D Adventurers League and Other RPGs at UK Games Expo 2026
Tomb of Annihilation Session 32 – Battle for the Puzzle Cubes
Here’s the write up from our latest Tomb of Annihilation session, in which the characters continued exploring the ruined city of Omu in search of the nine puzzle cubes they need to enter the Tomb of the Nine Gods. Begin here with Session 0 – Caves of the Cockatrice 30th Nightal, 1495 DR (contd.) Imbok the grung leadsContinue reading “Tomb of Annihilation Session 32 – Battle for the Puzzle Cubes”
Lands of Parsantium – Most Serene City of Loranto
New on my #dnd game design blog: Lands of Parsantium – Most Serene City of Loranto, describing Parsantium’s biggest rival.
Game Design News – Northlands Worldbook
New on my #dnd blog: Game Design News – Northlands Worldbook @KoboldPress
Tomb of Annihilation Session 31 – Midnight Tears
Here’s the write up from our latest Tomb of Annihilation session, in which the characters continued exploring the ruined city of Omu in search of the nine puzzle cubes they need to enter the Tomb of the Nine Gods. Begin here with Session 0 – Caves of the Cockatrice 29th Nightal, 1495 DR (contd.) The adventurers areContinue reading “Tomb of Annihilation Session 31 – Midnight Tears”
Game Design News – Death on the Styx and 20 Years of Kobold Press
It’s been a while since I’ve posted any game design news but I’ve got a few new things to share today. Firstly, the exciting project I worked on for Kobold Press last summer was announced last weekend at Kobold Con. Death on the Styx is a series of nine connected adventures spanning 3rd to 11thContinue reading “Game Design News – Death on the Styx and 20 Years of Kobold Press”
Tomb of Annihilation Session 30 – Mission Impossible
Here’s the write up from our latest Tomb of Annihilation session, in which the characters continued exploring the ruined city of Omu in search of the nine puzzle cubes they need to enter the Tomb of the Nine Gods. Begin here with Session 0 – Caves of the Cockatrice 29th Nightal, 1495 DR (contd.) After fleeing fromContinue reading “Tomb of Annihilation Session 30 – Mission Impossible”
Tomb of Annihilation Session 29 – Race for the Puzzle Cubes
Here’s the write up from our latest Tomb of Annihilation session, in which the characters continued exploring the ruined city of Omu in search of the nine puzzle cubes they need to enter the Tomb of the Nine Gods. Begin here with Session 0 – Caves of the Cockatrice 29th Nightal, 1495 DR (contd.) The adventurers headContinue reading “Tomb of Annihilation Session 29 – Race for the Puzzle Cubes”