Tyranny of Dragons Session 7 – Wagons Roll

Tyranny of Dragons was the first full D&D 5e campaign I ran, starting back in 2015. Here’s the write up from the seventh session. Murder in Baldur’s Gate, originally published for D&D Next, came in very handy for fleshing out the city as the characters had some downtime and pursued personal goals. Begin here with Session 1 –Continue reading “Tyranny of Dragons Session 7 – Wagons Roll”

Scarlet Citadel Session 2 – A Daring Rescue

Last week, we continued with my Scarlet Citadel campaign with the second full session. Instead of writing up what happened in a “story hour” format, these posts are going to be my reflections on the game as a DM. Hopefully they’ll prove useful to others running the adventure.  You can read earlier posts here. ThisContinue reading “Scarlet Citadel Session 2 – A Daring Rescue”

Empire of the Ghouls Session 26 – The Ghul King’s Catacomb

In our 26th session, we were back around the gaming table in person for the first time since February 2020! Online gaming has been good, but I’ve really missed playing together with all our friends 🙂 We continued with Chapter 4: Catacombs of the Ghul King as the characters entered the catacombs beneath the Elia family mausoleum. Here’sContinue reading “Empire of the Ghouls Session 26 – The Ghul King’s Catacomb”

Wrath of the River King Session 6 – Fey Bargains

Wrath of the River King was the first 4th Edition Open Design project from Kobold Press and is set mostly in the Summer Lands, Midgard’s version of the Feywild. I ran this adventure in 2009, starting it in the Feyshore Forest near Parsantium.  Here’s the sixth write up, with the characters continuing to explore the BirchContinue reading “Wrath of the River King Session 6 – Fey Bargains”

Scarlet Citadel Session 1 – Into the Ruins

This week, we continued with my Scarlet Citadel campaign with the first full session. I’m doing these write ups a bit differently to the ones I’ve been posting on here for Empire of the Ghouls, Tyranny of Dragons, and Wrath of the River King. Instead of writing up what happened in a “story hour” format,Continue reading “Scarlet Citadel Session 1 – Into the Ruins”

Potbellied Kobold’s Guide to Villains & Lairs

I’m excited to share the news that I’m part of the Potbellied Kobold’s Guide to Villains & Lairs, the latest Kickstarter from Jeff Stevens Games. This is a super useful book for your D&D game, containing 30 villainous NPCs and 10 unique lairs to include in your next adventure. I had a lot of funContinue reading “Potbellied Kobold’s Guide to Villains & Lairs”

Scarlet Citadel Session 0 – The Road to Redtower

Last week, we kicked off my Scarlet Citadel campaign with Session 0. I’m going to do these write ups a bit differently to the ones I’ve been posting on here for Empire of the Ghouls, Tyranny of Dragons, and Wrath of the River King. Instead of writing up what happened in a “story hour” format,Continue reading “Scarlet Citadel Session 0 – The Road to Redtower”

Tyranny of Dragons Session 6 – Baldur’s Gate

Tyranny of Dragons was the first full D&D 5e campaign I ran, starting back in 2015. Here’s the write up from the sixth session. Murder in Baldur’s Gate, originally published for D&D Next, came in very handy for fleshing out the city as the characters had some downtime and pursued personal goals. Begin here with Session 1 –Continue reading “Tyranny of Dragons Session 6 – Baldur’s Gate”

Welcome to the Southlands!

Huzzah! I am incredibly excited that Southlands, the biggest freelance game design project I’ve worked on, is now available to buy in print & PDF from Kobold Press. I started working on the Southlands Worldbook in August 2019, beginning with the High Jungles, Kingdoms of Salt and Steel, and Corsair Coast chapters. My brief wasContinue reading “Welcome to the Southlands!”

A Guide to the Scarlet Citadel Map Overlays Part 2

One of the coolest things about Scarlet Citadel are the amazing dungeon maps by Jon Pintar, available on excellent quality laminated card in the Scarlet Citadel Map Folio.  This superb package also includes a set of overlays – smaller cards which are used to reflect changes to the dungeon during play, such as triggered traps and discovered secret areas.Continue reading “A Guide to the Scarlet Citadel Map Overlays Part 2”