This year has been a busy one in terms of both game design projects and playing RPGs, so I thought it would be good to write about a few of my highlights.
Back in January, the Tome of Beasts 3 Kickstarter launched and went on to raise an amazing $767,501 from 9,438 backers. I contributed 23 monsters to the book and an adventure to the accompanying Lairs compilation. My print copies arrived a couple of weeks ago and I am blown away by how great the art is, and how the books look.
As well as Tome of Beasts 3, several smaller projects I worked on were released. The Slumbering Titan and Secrets of the Serpentine Codex are Tier 3 Warlock Lairs set in the Southlands, and I’m hoping to complete the trilogy next year. In addition, Book of Ebon Tides (Kobold Press) and Potbellied Kobold’s Guide to Villains and Lairs (Jeff Stevens Games) were both published – I enjoyed contributing monsters and NPCs to both of these excellent books.
During the first half of the year I worked on two more large Kobold Press projects: Campaign Builder: Cities and Towns and Wastes of Chaos. I had a lot of fun writing sections on rulers, noble houses, guilds and other organizations for Cities and Towns, and several exciting adventure locations and a short adventure for Wastes of Chaos involving a trip inside the gullet of a giant frog-like alien monstrosity. Both will be out next year.
Since then I’ve been working on some very cool stuff I can’t talk about yet. As soon as these projects have been announced officially, I’ll let you know.
Our monthly Empire of the Ghouls campaign continued in person throughout the year and we are now on the final chapter. I’m thinking about running either The Wild Beyond the Witchlight or Tomb of Annihilation next so will put both of these to my group to see what they think.
My fortnightly Scarlet Citadel game has now reached its 31st session, despite an unexpected TPK half way through the campaign. Since it takes place on Monday nights, everyone has been happy to continue playing online, which is fine by me as the Roll20 version of the adventure is excellent. I am a bit sad I haven’t been able to use my Map Pack though, as the printed maps are very cool.
I’ve also been enjoying playing in our regular Trail of Cthulhu game set in Berlin: The Wicked City, and our fortnightly online 5e game, where I am playing a fire genasi monk in Petersen Games’ Yig Snake Granddaddy.
Kate and I went to UK Games Expo in June and had a great time catching up with old friends and buying lots of new games. We played several games including Trail of Cthulhu, Cthulhu Hack, Matrons of Mystery, and Mork Borg, but the highlight for us both was a brilliant game of Blades in the Dark. We bought a copy after the convention but haven’t had a chance to read it yet.
We also played a couple of games at GenCon Online including Pirate Borg. I backed the Kickstarter and am looking forward to receiving my physical copy – the PDF looks great. I have very fond memories of the Pirates of the Caribbean game I ran for our Monday night group back in the 00s, so Pirate Borg really appeals to me.
Then, a couple of weeks ago we went to Dragonmeet. Sadly, we didn’t get to play Blade Runner as planned, but I had fun playing Schemers & Scoundrels in the Indie Games on Demand room.
Lastly, I’m pleased that I’ve managed to keep this blog going, and the number of subscribers is increasing slowly but surely. The most popular post has been Making the Most of Your TTRPG Collection which clearly struck a chord with gamers like me who buy a lot of books and PDFs.
If you’ve enjoyed reading my blog this year, please do join my mailing list. There’s a sign up form on the home page. I’ve written a short Parsantium supplement on the Golden Scimitars, one of the Old Quarter’s criminal gangs, that is available free to subscribers.
Phew! I think that’s all my gaming highlights for 2022. Let me know what yours have been in the comments!