The latest map shows the area to the west of the Fungal Caverns of the Cloaker Conclave and east of the Cannibal Caverns of the Gorger.
After looking over the other Level 3 maps, I’ve changed my plan for the rest of the project and I’m going to try and complete an 8-part map of this level by the end of 2023. Wish me luck!


Room Descriptions
138. Pretzel-shaped network of tunnels, strangely free of dust and debris. Hunting grounds of a pair of gelatinous cubes that seem to work in tandem to catch their prey. Both hold treasure – one has a +1 greataxe etched with Urskovian runes, the other has an intact potion of stone giant strength among the bones etc.
139. Lower level of huge cave stretching up to Level 2 (area 123) and down to Level 4. Narrow bridges lead across to a central platform atop a tall column. A statue of a three-headed daeva stands on the platform. The blood of ancient offerings stain its feet. The statue has eight arms – seven hold corroded swords, one holds the golden gada stolen from Hanuman’s temple on Level 2 (area 80). Anyone crossing over the bridges risks attack from one of the vrocks roosting on the SW ledge.
140. Vrocks’ Lair. Stinks of rotting flesh & guano. A pile of shiny treasure is heaped in the SW corner: 600 cp, 3500 sp, 800 gp, assorted art objects worth 250 gp total, potion of vitality, periapt of health. Every 10 minutes spent in here, there is a 10% cumulative chance a vrock lands on the ledge and returns to the lair.
141. Empty cavern. Dried blood spatters cover part of the west wall.
142. Abyssal fungi grow in this narrow cavern. Six feet tall with broad yellow caps, these fungi release poisonous yellow-green fog if disturbed which fills the cavern and has the same effects as a cloudkill spell. The fog lasts 1d6 rounds.
143. Wide stone steps curve around the deep hole in the centre, leading up to Level 2 (area 130) and further down. Water tumbling from above in the NW makes the steps slippery (DC 10 Dex save to avoid a fall). Wisps of smoke rise from the hole – the smoke has a whiff of brimstone.
144. A pair of pishacha demons (Creature Codex) lair here, preying on creatures brave enough to use the stone steps (area 143). Human bones covered in tooth marks litter the floor of their cavern.
145. Headless statue of a daeva wearing a necklace of skulls. Festering pile of entrails has been left at its feet. Rot grubs infest the remains.
146. 15’ high ledge in NE corner, overlooking this cavern. Three bloody bones (Creature Codex) lurk on the ledge, enjoying the dark energies radiating from the sacrificial pit in the south of the chamber.
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Main image by Jonathan Roberts
Discover more from Richard Green | Game Designer
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