2025: My Year in TTRPG Gaming

I’ve had another busy year of game design and playing and running RPGs. Here are my 2025 highlights: I spent the first couple of months of the year working on the Northlands campaign setting, writing a mixture of heroic and villainous factions for the Worldbook.  Northlands launched on Kickstarter, and reached $239k with 2,251 backers.Continue reading “2025: My Year in TTRPG Gaming”

Game Design News – Farewell to D&D Adventurer & Countdown to Expo

This weekend I received my final package of Dungeons & Dragons Adventurer magazines, containing issues 75 – 80. These issues include the last two adventures I wrote for the magazine: Gateway to the Plaguestone (issue 76) and Scourge of the Plaguestone (issue 79). Gateway to the Plaguestone is the 7th instalment in the campaign’s finalContinue reading “Game Design News – Farewell to D&D Adventurer & Countdown to Expo”

Game Design News – Trouble at Kobold Crown & Our Lady of Thay

This week I’ve got a few bits of game design news to update you on. For the past few weeks I’ve been working on my D&D Adventurers League adventure for UK Games Expo, Trouble at Kobold Crown. I’m part of the Polyhedral Adventures design team and as a Premier Organiser we’ve been given the relativelyContinue reading “Game Design News – Trouble at Kobold Crown & Our Lady of Thay”

2024: My Year in TTRPG Gaming

2024 has been another busy and enjoyable year of game design and playing RPGs. Here’s what I’ve been up to…. For the first half of the year, I worked on the Labyrinth Worldbook for Kobold Press, alongside Wolfgang Baur and Celeste Conowitch. The Labyrinth is the multiverse of Kobold Press’s Tales of the Valiant RPGContinue reading “2024: My Year in TTRPG Gaming”

Game Design News – The Labyrinth and More

This week I have a few exciting bits of game design news to share! Firstly, the Labyrinth Kickstarter has launched. This is a big project that I worked on for Kobold Press over the past 10 months or so with Wolfgang Baur and Celeste Conowitch and I’m really proud of what we came up with.Continue reading “Game Design News – The Labyrinth and More”

Game Design News – Castles & Crowns and Tall Tales by Firelight

A couple of things I’ve worked on have been published recently, so thought I’d post a brief update. I started working on Campaign Builder: Castles & Crowns in Autumn 2022 and turned over my chapter on Rulers and Kingdoms in April 2023. Now, the book is out to buy from Drivethrurpg and will soon beContinue reading “Game Design News – Castles & Crowns and Tall Tales by Firelight”

Game Design News – Temple of Sekolah & Hidden Tomb of Nargoth

It’s been a while since I’ve posted any game design news but a couple of adventures I wrote in the second half of last year have now been released so I thought I should blog about them here! Today I received the latest four issues of Dungeons & Dragons Adventurer #31 – 34. These featureContinue reading “Game Design News – Temple of Sekolah & Hidden Tomb of Nargoth”

2023: My Year in TTRPG Gaming

It’s been another busy year of game design projects and running and playing TTRPGs. Here are my 2023 highlights. Like lots of folk, I embarked on a #Dungeon23 project on 1st January, designing a new dungeon room each day. My dungeon is part of Parsantium’s vast Hidden Quarter, and gave me a great opportunity toContinue reading “2023: My Year in TTRPG Gaming”

Game Design News – Dungeons & Dragons Adventurer and Castles & Crowns

I’ve got a couple of exciting bits of game design news to share this week! Dungeons & Dragons Adventurer is a new magazine published in the UK by Hachette Partworks, designed to teach you how to play D&D. It launched yesterday and is available to buy from WH Smiths etc and on subscription. I’ve writtenContinue reading “Game Design News – Dungeons & Dragons Adventurer and Castles & Crowns”