Game Design News – Death on the Styx and 20 Years of Kobold Press

It’s been a while since I’ve posted any game design news but I’ve got a few new things to share today.  Firstly, the exciting project I worked on for Kobold Press last summer was announced last weekend at Kobold Con.  Death on the Styx is a series of nine connected adventures spanning 3rd to 11thContinue reading “Game Design News – Death on the Styx and 20 Years of Kobold Press”

Lands of Parsantium – Slaughter Stones Part 2

Here’s the second part of last week’s post detailing a previously unexplored location in my campaign setting, the Lands of Parsantium. The Slaughter Stones are an adventure site for D&D 5e & Tales of the Valiant. Read Lands of Parsantium – Slaughter Stones Part 1 Slaughter Stones 4. Shrine 5. Charnel Pit Loot the Gnoll RollContinue reading “Lands of Parsantium – Slaughter Stones Part 2”

Lands of Parsantium – Slaughter Stones Part 1

Here’s a new post detailing a previously unexplored location in my campaign setting, the Lands of Parsantium. This one is an adventure site for D&D 5e & Tales of the Valiant. I enjoyed writing it so much it ended up being too long for a single post, so here’s the first part. Read Part 2. SlaughterContinue reading “Lands of Parsantium – Slaughter Stones Part 1”

Game Design News – Northlands, Monster Vault 2, & More

I’ve got a few pieces of game design news to share this week.  Firstly, the Northlands Kickstarter has launched. This is a setting of epic, rune-driven adventures across a northern realm of giants, gods, and reavers, designed for Dungeons & Dragons 2024 and Tales of the Valiant.  I worked on this awesome project from DecemberContinue reading “Game Design News – Northlands, Monster Vault 2, & More”

Game Design News – The Labyrinth and Parsantium

The Labyrinth Worldbook, the massive project I worked on for Kobold Press last year, has now been released, and I am really happy with how it’s turned out. I never get tired of seeing how characters, places, and monsters I’ve described look when they are illustrated by Kobold Press’ talented artists, and the art inContinue reading “Game Design News – The Labyrinth and Parsantium”

Lands of Parsantium – Surivata, the Green City

With the Labyrinth Worldbook recently released by Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book. This all-new post describes Surivata, an important city in Sampur. Surivata The tropical port of Surivata is the capitalContinue reading “Lands of Parsantium – Surivata, the Green City”

Lands of Parsantium – Ferez and the Gates of Sunset

With the Labyrinth Worldbook releasing this week from Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book. This all-new post describes Ferez, a major city in Aqhran, and a portal to the Labyrinth. Ferez LocatedContinue reading “Lands of Parsantium – Ferez and the Gates of Sunset”

Lands of Parsantium – Rezana, City of Ruins

With the Labyrinth Worldbook coming soon from Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book. This all-new post describes the city of Rezana, former capital of the Bathuran Empire. Rezana, City of Ruins FoundedContinue reading “Lands of Parsantium – Rezana, City of Ruins”

Lands of Parsantium – City at the Crossroads

With the Labyrinth Worldbook coming soon from Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book, starting with the trade routes that make Parsantium the “City at the Crossroads”. Parsantium is aboveContinue reading “Lands of Parsantium – City at the Crossroads”