Lands of Parsantium – Cervenna and the Cloud Fortress of the Platinum Knights

Following the release of the Labyrinth Worldbook by Kobold Press, I’ve been publishing posts sharing more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book. This all-new post describes Cervenna, a large island in the Corsairs’ Sea. Cervenna This large island at the eastern end of the Corsairs’ SeaContinue reading “Lands of Parsantium – Cervenna and the Cloud Fortress of the Platinum Knights”

Game Design News – Underworld, Murghôm & More

I’ve got a few pieces of game design news to share this week. I can’t say too much about it until the Kickstarter launches, but earlier this year I worked on the upcoming Underworld book from Kobold Press. It was very enjoyable to revisit the gloomy subterranean depths, and I’m excited to see how theContinue reading “Game Design News – Underworld, Murghôm & More”

Tomb of Annihilation Session 33 – Fane of the Night Serpent

Here’s the write up from our latest Tomb of Annihilation session, in which the characters entered the yuan-ti temple in search of the final puzzle cube they need to enter the Tomb of the Nine Gods. Begin here with Session 0 – Caves of the Cockatrice 30th Nightal, 1495 DR (contd.) Following their battle with the RedContinue reading “Tomb of Annihilation Session 33 – Fane of the Night Serpent”

Tomb of Annihilation Session 32 – Battle for the Puzzle Cubes

Here’s the write up from our latest Tomb of Annihilation session, in which the characters continued exploring the ruined city of Omu in search of the nine puzzle cubes they need to enter the Tomb of the Nine Gods. Begin here with Session 0 – Caves of the Cockatrice 30th Nightal, 1495 DR (contd.) Imbok the grung leadsContinue reading “Tomb of Annihilation Session 32 – Battle for the Puzzle Cubes”

Tomb of Annihilation Session 31 – Midnight Tears

Here’s the write up from our latest Tomb of Annihilation session, in which the characters continued exploring the ruined city of Omu in search of the nine puzzle cubes they need to enter the Tomb of the Nine Gods. Begin here with Session 0 – Caves of the Cockatrice 29th Nightal, 1495 DR (contd.) The adventurers areContinue reading “Tomb of Annihilation Session 31 – Midnight Tears”

Game Design News – Death on the Styx and 20 Years of Kobold Press

It’s been a while since I’ve posted any game design news but I’ve got a few new things to share today.  Firstly, the exciting project I worked on for Kobold Press last summer was announced last weekend at Kobold Con.  Death on the Styx is a series of nine connected adventures spanning 3rd to 11thContinue reading “Game Design News – Death on the Styx and 20 Years of Kobold Press”