Lands of Parsantium – Rezana, City of Ruins

With the Labyrinth Worldbook coming soon from Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book. This all-new post describes the city of Rezana, former capital of the Bathuran Empire. Rezana, City of Ruins FoundedContinue reading “Lands of Parsantium – Rezana, City of Ruins”

Tomb of Annihilation Session 21 – The Brokenbarrel Heist

Here’s the write up from our latest Tomb of Annihilation session, in which the adventurers sneaked into the Flaming Fist settlement of Promise outside Mezro to steal a stone tablet for their friend Artus Cimber. We hadn’t played since late March so it was good to get back to the campaign! I used the excellent RuinsContinue reading “Tomb of Annihilation Session 21 – The Brokenbarrel Heist”

D&D Adventurers League & More at UK Games Expo 2025

Last weekend was UK Games Expo at the NEC in Birmingham and, as always, we had a fantastic time playing games, hanging out with lovely friends, and buying stuff. Friday was all about D&D Adventurers League and the new adventures I’ve been working on with David Wright, Ian Hawthorne, and Colin Tweddle from Polyhedral Adventures,Continue reading “D&D Adventurers League & More at UK Games Expo 2025”

Lands of Parsantium – City at the Crossroads

With the Labyrinth Worldbook coming soon from Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book, starting with the trade routes that make Parsantium the “City at the Crossroads”. Parsantium is aboveContinue reading “Lands of Parsantium – City at the Crossroads”

Courts of the Shadow Fey Session 12 –The Moonlit King

Courts of the Shadow Fey was the third 4th Edition Open Design project from Kobold Press. I ran the adventure in 2011 as part of the same Parsantium campaign as Wrath of the River King and Halls of the Mountain King. This is a really fun but tricky adventure to run so hopefully these write-ups will prove useful toContinue reading “Courts of the Shadow Fey Session 12 –The Moonlit King”

Game Design News – Farewell to D&D Adventurer & Countdown to Expo

This weekend I received my final package of Dungeons & Dragons Adventurer magazines, containing issues 75 – 80. These issues include the last two adventures I wrote for the magazine: Gateway to the Plaguestone (issue 76) and Scourge of the Plaguestone (issue 79). Gateway to the Plaguestone is the 7th instalment in the campaign’s finalContinue reading “Game Design News – Farewell to D&D Adventurer & Countdown to Expo”

Courts of the Shadow Fey Session 11 – The Eyes Have It

Courts of the Shadow Fey was the third 4th Edition Open Design project from Kobold Press. I ran the adventure in 2011 as part of the same Parsantium campaign as Wrath of the River King and Halls of the Mountain King. This is the penultimate episode. This is a really fun but tricky adventure to run so hopefully theseContinue reading “Courts of the Shadow Fey Session 11 – The Eyes Have It”

Courts of the Shadow Fey Session 10 – The Spiral Maze

Courts of the Shadow Fey was the third 4th Edition Open Design project from Kobold Press. I ran the adventure in 2011 as part of the same Parsantium campaign as Wrath of the River King and Halls of the Mountain King. This is a really fun but tricky adventure to run so hopefully these write-ups will prove useful toContinue reading “Courts of the Shadow Fey Session 10 – The Spiral Maze”

Courts of the Shadow Fey Session 9 – A Royal Audience

Courts of the Shadow Fey was the third 4th Edition Open Design project from Kobold Press. I ran the adventure in 2011 as part of the same Parsantium campaign as Wrath of the River King and Halls of the Mountain King. This is a really fun but tricky adventure to run so hopefully these write-ups will prove useful toContinue reading “Courts of the Shadow Fey Session 9 – A Royal Audience”

Game Design News – Trouble at Kobold Crown & Our Lady of Thay

This week I’ve got a few bits of game design news to update you on. For the past few weeks I’ve been working on my D&D Adventurers League adventure for UK Games Expo, Trouble at Kobold Crown. I’m part of the Polyhedral Adventures design team and as a Premier Organiser we’ve been given the relativelyContinue reading “Game Design News – Trouble at Kobold Crown & Our Lady of Thay”