Ten TTRPG Goals for 2026

This time last year I posted a list of Ten TTRPG Goals for 2025 and managed to complete eight out of ten which I’m very happy with! Here’s my (aspirational) list for 2026, including a few that I’m carrying over because they’re still relevant or I didn’t manage to do them. Fingers crossed, I’ll getContinue reading “Ten TTRPG Goals for 2026”

Tomb of Annihilation Session 27 – Hunted by the Longtooths

Here’s the write up from our latest Tomb of Annihilation session, in which the characters at last reached the forbidden city of Omu. I used material from Encounters in the Jungles of Chult again this session. Begin here with Session 0 – Caves of the Cockatrice 16th Nightal, 1495 DR  The party return to the Weeping Grove and present the severedContinue reading “Tomb of Annihilation Session 27 – Hunted by the Longtooths”

Tomb of Annihilation Session 26 – Dance of the Seven Winds

Here’s the write up from our latest Tomb of Annihilation session, in which the characters set off for the forbidden city of Omu. I used material from Encounters in the Jungles of Chult in this session. Begin here with Session 0 – Caves of the Cockatrice 11th Nightal, 1495 DR  The party have returned to Kir Sabal with theContinue reading “Tomb of Annihilation Session 26 – Dance of the Seven Winds”

Tomb of Annihilation Session 25 – The Hanging Garden of Dreams

Here’s the write up from our latest Tomb of Annihilation session, in which the characters explored the gardens of Nangalore in search of a black orchid. For this session, I drew part of the gardens on my trusty Tact-Tiles and added clings from Loke Battle Mats and Tom Cartos. At the start of the session,Continue reading “Tomb of Annihilation Session 25 – The Hanging Garden of Dreams”

Lands of Parsantium – Slaughter Stones Part 2

Here’s the second part of last week’s post detailing a previously unexplored location in my campaign setting, the Lands of Parsantium. The Slaughter Stones are an adventure site for D&D 5e & Tales of the Valiant. Read Lands of Parsantium – Slaughter Stones Part 1 Slaughter Stones 4. Shrine 5. Charnel Pit Loot the Gnoll RollContinue reading “Lands of Parsantium – Slaughter Stones Part 2”

Lands of Parsantium – Slaughter Stones Part 1

Here’s a new post detailing a previously unexplored location in my campaign setting, the Lands of Parsantium. This one is an adventure site for D&D 5e & Tales of the Valiant. I enjoyed writing it so much it ended up being too long for a single post, so here’s the first part. Read Part 2. SlaughterContinue reading “Lands of Parsantium – Slaughter Stones Part 1”

Tomb of Annihilation Session 24 – Road to Nangalore

Here’s the write up from our latest Tomb of Annihilation session, in which the adventurers travelled to Nangalore in search of the black orchid Teacher needs to cast the Dance of the Seven Winds ritual. I tried out a couple of new monsters from Monster Vault 2 in this session – both were great funContinue reading “Tomb of Annihilation Session 24 – Road to Nangalore”

Tomb of Annihilation Session 23 – Needle’s Bones

Here’s the write up from our latest Tomb of Annihilation session, in which the adventurers helped to defend Kir Sabal and headed back into the jungle in search of a dragon’s lost hoard. Begin here with Session 0 – Caves of the Cockatrice 26th Uktar, 1495 DR (contd.) Kir Sabal comes under attack from a flightContinue reading “Tomb of Annihilation Session 23 – Needle’s Bones”

Free Resources for Parsantium Campaigns

Over the past four years I’ve been writing on this blog, I’ve published many posts about Parsantium: City at the Crossroads but this material has become increasingly hard to find.  Although the WordPress theme I’m using looks attractive, it doesn’t make it easy for new readers to discover older content, or for repeat visitors toContinue reading “Free Resources for Parsantium Campaigns”

Game Design News – The Labyrinth and Parsantium

The Labyrinth Worldbook, the massive project I worked on for Kobold Press last year, has now been released, and I am really happy with how it’s turned out. I never get tired of seeing how characters, places, and monsters I’ve described look when they are illustrated by Kobold Press’ talented artists, and the art inContinue reading “Game Design News – The Labyrinth and Parsantium”