2025: My Year in TTRPG Gaming

I’ve had another busy year of game design and playing and running RPGs. Here are my 2025 highlights: I spent the first couple of months of the year working on the Northlands campaign setting, writing a mixture of heroic and villainous factions for the Worldbook.  Northlands launched on Kickstarter, and reached $239k with 2,251 backers.Continue reading “2025: My Year in TTRPG Gaming”

Game Design News – The Labyrinth and Parsantium

The Labyrinth Worldbook, the massive project I worked on for Kobold Press last year, has now been released, and I am really happy with how it’s turned out. I never get tired of seeing how characters, places, and monsters I’ve described look when they are illustrated by Kobold Press’ talented artists, and the art inContinue reading “Game Design News – The Labyrinth and Parsantium”

Lands of Parsantium – Surivata, the Green City

With the Labyrinth Worldbook recently released by Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book. This all-new post describes Surivata, an important city in Sampur. Surivata The tropical port of Surivata is the capitalContinue reading “Lands of Parsantium – Surivata, the Green City”

Lands of Parsantium – Ferez and the Gates of Sunset

With the Labyrinth Worldbook releasing this week from Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book. This all-new post describes Ferez, a major city in Aqhran, and a portal to the Labyrinth. Ferez LocatedContinue reading “Lands of Parsantium – Ferez and the Gates of Sunset”

Lands of Parsantium – Rezana, City of Ruins

With the Labyrinth Worldbook coming soon from Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book. This all-new post describes the city of Rezana, former capital of the Bathuran Empire. Rezana, City of Ruins FoundedContinue reading “Lands of Parsantium – Rezana, City of Ruins”

Lands of Parsantium – City at the Crossroads

With the Labyrinth Worldbook coming soon from Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book, starting with the trade routes that make Parsantium the “City at the Crossroads”. Parsantium is aboveContinue reading “Lands of Parsantium – City at the Crossroads”

Ten TTRPG Goals for 2025

I had a lot of fun designing, running and playing RPGs in 2024, so thought I’d come up with a list of ten TTRPG goals for 2025: 1. Do an awesome job on my next Kobold Press project and any other freelance game design work I get. 2. Write a new Tier 1 Adventurer’s LeagueContinue reading “Ten TTRPG Goals for 2025”

2024: My Year in TTRPG Gaming

2024 has been another busy and enjoyable year of game design and playing RPGs. Here’s what I’ve been up to…. For the first half of the year, I worked on the Labyrinth Worldbook for Kobold Press, alongside Wolfgang Baur and Celeste Conowitch. The Labyrinth is the multiverse of Kobold Press’s Tales of the Valiant RPGContinue reading “2024: My Year in TTRPG Gaming”

Game Design News – The Labyrinth and More

This week I have a few exciting bits of game design news to share! Firstly, the Labyrinth Kickstarter has launched. This is a big project that I worked on for Kobold Press over the past 10 months or so with Wolfgang Baur and Celeste Conowitch and I’m really proud of what we came up with.Continue reading “Game Design News – The Labyrinth and More”