The Labyrinth Worldbook, the massive project I worked on for Kobold Press last year, has now been released, and I am really happy with how it’s turned out. I never get tired of seeing how characters, places, and monsters I’ve described look when they are illustrated by Kobold Press’ talented artists, and the art inContinue reading “Game Design News – The Labyrinth and Parsantium”
Tag Archives: Tales of the Valiant
Lands of Parsantium – Surivata, the Green City
With the Labyrinth Worldbook recently released by Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book. This all-new post describes Surivata, an important city in Sampur. Surivata The tropical port of Surivata is the capitalContinue reading “Lands of Parsantium – Surivata, the Green City”
Lands of Parsantium – Ferez and the Gates of Sunset
With the Labyrinth Worldbook releasing this week from Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book. This all-new post describes Ferez, a major city in Aqhran, and a portal to the Labyrinth. Ferez LocatedContinue reading “Lands of Parsantium – Ferez and the Gates of Sunset”
Lands of Parsantium – Rezana, City of Ruins
With the Labyrinth Worldbook coming soon from Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book. This all-new post describes the city of Rezana, former capital of the Bathuran Empire. Rezana, City of Ruins FoundedContinue reading “Lands of Parsantium – Rezana, City of Ruins”
Lands of Parsantium – City at the Crossroads
With the Labyrinth Worldbook coming soon from Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book, starting with the trade routes that make Parsantium the “City at the Crossroads”. Parsantium is aboveContinue reading “Lands of Parsantium – City at the Crossroads”
Game Design News – Monster Vault 2 & Weapons of Lore
At the moment I’m hard at work on a new project for Kobold Press which has yet to be announced, but I wanted to mention a couple of Kickstarters I’ve worked on that are currently running. Monster Vault 2 is the second monster book especially designed for Tales of the Valiant, and I contributed tenContinue reading “Game Design News – Monster Vault 2 & Weapons of Lore”
2024: My Year in TTRPG Gaming
2024 has been another busy and enjoyable year of game design and playing RPGs. Here’s what I’ve been up to…. For the first half of the year, I worked on the Labyrinth Worldbook for Kobold Press, alongside Wolfgang Baur and Celeste Conowitch. The Labyrinth is the multiverse of Kobold Press’s Tales of the Valiant RPGContinue reading “2024: My Year in TTRPG Gaming”
Game Design News – The Labyrinth and More
This week I have a few exciting bits of game design news to share! Firstly, the Labyrinth Kickstarter has launched. This is a big project that I worked on for Kobold Press over the past 10 months or so with Wolfgang Baur and Celeste Conowitch and I’m really proud of what we came up with.Continue reading “Game Design News – The Labyrinth and More”
Game Design News – Castles & Crowns and Tall Tales by Firelight
A couple of things I’ve worked on have been published recently, so thought I’d post a brief update. I started working on Campaign Builder: Castles & Crowns in Autumn 2022 and turned over my chapter on Rulers and Kingdoms in April 2023. Now, the book is out to buy from Drivethrurpg and will soon beContinue reading “Game Design News – Castles & Crowns and Tall Tales by Firelight”
Game Design News – Temple of Sekolah & Hidden Tomb of Nargoth
It’s been a while since I’ve posted any game design news but a couple of adventures I wrote in the second half of last year have now been released so I thought I should blog about them here! Today I received the latest four issues of Dungeons & Dragons Adventurer #31 – 34. These featureContinue reading “Game Design News – Temple of Sekolah & Hidden Tomb of Nargoth”