Tomb of Annihilation Session 9 – Rainforest Reconciliation

Here’s the write up from our latest Tomb of Annihilation session in which we finished my adventure Rainforest Reckoning from Tome of Beasts 3 Lairs, and resumed the hex crawl as the party headed west towards Camp Righteous. Begin here with Session 0 – Caves of the Cockatrice 21st Eleint, 1495 DR (contd.) The party leave Wadumu withContinue reading “Tomb of Annihilation Session 9 – Rainforest Reconciliation”

Tomb of Annihilation Session 8 – Rainforest Reckoning

Here’s the write up from our latest Tomb of Annihilation session, in which the death curse was mentioned for the first time. Once the characters had escaped Firefinger, we started Rainforest Reckoning, the adventure I wrote for the Tome of Beasts 3 Lairs book and featuring a couple of creatures I designed for TOB3. IContinue reading “Tomb of Annihilation Session 8 – Rainforest Reckoning”

2022: My Year in TTRPG Gaming

This year has been a busy one in terms of both game design projects and playing RPGs, so I thought it would be good to write about a few of my highlights. Back in January, the Tome of Beasts 3 Kickstarter launched and went on to raise an amazing $767,501 from 9,438 backers. I contributedContinue reading “2022: My Year in TTRPG Gaming”

Tome of Beasts 3 and More Game Design News

Three projects I’ve worked on in the past year or so have been released in the past week, and I’m thrilled at how they’ve turned out. I hope you enjoy using these books in your game as much as I enjoyed writing them. First, Tome of Beasts 3 is available to buy in PDF fromContinue reading “Tome of Beasts 3 and More Game Design News”

Designing Monsters for Tome of Beasts III

Back in my post on My Year in TTRPG Gaming, I said I’d been working on some exciting stuff for Kobold Press which had yet to be announced. Well, the catoblepas is now out of the bag of tricks!  Since May last year I have been hard at work designing monsters for Tome of BeastsContinue reading “Designing Monsters for Tome of Beasts III”