Here’s the write up from our latest Tomb of Annihilation session, in which the adventurers explored the ruined city of Mezro. I used the excellent Ruins of Mezro adventure site by Will Doyle for this session. Begin here with Session 0 – Caves of the Cockatrice 17th Uktar, 1495 DR The party look out over the ruinsContinue reading “Tomb of Annihilation Session 19 – Ruins of Mezro”
Author Archives: richgreen01
Game Design News – D&D Adventurers League at UK Games Expo
Now that I’ve just finished my latest project for Kobold Press, I’m turning my full attention to the adventure I’m writing for Polyhedral Adventures, Premier Organiser for the D&D Adventurers League at Tabletop Scotland and other UK conventions. My adventure, Trouble at Kobold Crown, is a fun dungeon (mine) crawl set in the Mountains of CopperContinue reading “Game Design News – D&D Adventurers League at UK Games Expo”
Courts of the Shadow Fey Session 5 – Ravens and Grey Ladies
Courts of the Shadow Fey was the third 4th Edition Open Design project from Kobold Press. I ran the adventure in 2011 as part of the same Parsantium campaign as Wrath of the River King and Halls of the Mountain King. This is a really fun but tricky adventure to run so hopefully these write-ups will prove useful toContinue reading “Courts of the Shadow Fey Session 5 – Ravens and Grey Ladies”
Courts of the Shadow Fey Session 4 – The Invisible Courts
Courts of the Shadow Fey was the third 4th Edition Open Design project from Kobold Press. I ran the adventure in 2011 as part of the same Parsantium campaign as Wrath of the River King and Halls of the Mountain King. This is a really fun but tricky adventure to run so hopefully these write-ups will prove useful toContinue reading “Courts of the Shadow Fey Session 4 – The Invisible Courts”
Courts of the Shadow Fey Session 3 – The Shadow Road
Courts of the Shadow Fey was the third 4th Edition Open Design project from Kobold Press. I ran the adventure in 2011 as part of the same Parsantium campaign as Wrath of the River King and Halls of the Mountain King. This is a really fun but tricky adventure to run so hopefully these write-ups will prove useful toContinue reading “Courts of the Shadow Fey Session 3 – The Shadow Road”
Game Design News – Monster Vault 2 & Weapons of Lore
At the moment I’m hard at work on a new project for Kobold Press which has yet to be announced, but I wanted to mention a couple of Kickstarters I’ve worked on that are currently running. Monster Vault 2 is the second monster book especially designed for Tales of the Valiant, and I contributed tenContinue reading “Game Design News – Monster Vault 2 & Weapons of Lore”
Tomb of Annihilation Session 18 – Monkey Business
Here’s the write up from our latest Tomb of Annihilation session, in which the adventurers finally reached the ruins of Mezro. I used material from Encounters in the Jungles of Chult, Dread Thingonomicon, and Uncharted Journeys for some of the encounters. Begin here with Session 0 – Caves of the Cockatrice 11th Uktar, 1495 DR IntriguedContinue reading “Tomb of Annihilation Session 18 – Monkey Business”
Courts of the Shadow Fey Session 2 – Winter’s Kiss
Courts of the Shadow Fey was the third 4th Edition Open Design project from Kobold Press. I ran the adventure in 2011 as part of the same Parsantium campaign as Wrath of the River King and Halls of the Mountain King. This is a really fun but tricky adventure to run so hopefully these write-ups will proveContinue reading “Courts of the Shadow Fey Session 2 – Winter’s Kiss”
Tomb of Annihilation Session 17 – A Gnome Possessed
Here’s the write up from our latest Tomb of Annihilation session, in which the adventurers continued upriver to the ruins of Mezro. I used the mini-adventure Beautiful Plumage from Jungle Treks in this session and it worked really well. Begin here with Session 0 – Caves of the Cockatrice 9th Uktar, 1495 DR Troubled by the graffitiContinue reading “Tomb of Annihilation Session 17 – A Gnome Possessed”
Ten TTRPG Goals for 2025
I had a lot of fun designing, running and playing RPGs in 2024, so thought I’d come up with a list of ten TTRPG goals for 2025: 1. Do an awesome job on my next Kobold Press project and any other freelance game design work I get. 2. Write a new Tier 1 Adventurer’s LeagueContinue reading “Ten TTRPG Goals for 2025”