D&D Adventurers League & More at UK Games Expo 2025

Last weekend was UK Games Expo at the NEC in Birmingham and, as always, we had a fantastic time playing games, hanging out with lovely friends, and buying stuff. Friday was all about D&D Adventurers League and the new adventures I’ve been working on with David Wright, Ian Hawthorne, and Colin Tweddle from Polyhedral Adventures,Continue reading “D&D Adventurers League & More at UK Games Expo 2025”

Game Design News – Farewell to D&D Adventurer & Countdown to Expo

This weekend I received my final package of Dungeons & Dragons Adventurer magazines, containing issues 75 – 80. These issues include the last two adventures I wrote for the magazine: Gateway to the Plaguestone (issue 76) and Scourge of the Plaguestone (issue 79). Gateway to the Plaguestone is the 7th instalment in the campaign’s finalContinue reading “Game Design News – Farewell to D&D Adventurer & Countdown to Expo”

Game Design News – Trouble at Kobold Crown & Our Lady of Thay

This week I’ve got a few bits of game design news to update you on. For the past few weeks I’ve been working on my D&D Adventurers League adventure for UK Games Expo, Trouble at Kobold Crown. I’m part of the Polyhedral Adventures design team and as a Premier Organiser we’ve been given the relativelyContinue reading “Game Design News – Trouble at Kobold Crown & Our Lady of Thay”

Tomb of Annihilation Session 20 – The Lost Love of Artus Cimber

Here’s the write up from our latest Tomb of Annihilation session, in which the adventurers continued exploring the ruined city of Mezro and finally met Artus Cimber. I used the excellent Ruins of Mezro adventure site by Will Doyle for this session. Begin here with Session 0 – Caves of the Cockatrice 17th Uktar, 1495 DR (contd.) AsContinue reading “Tomb of Annihilation Session 20 – The Lost Love of Artus Cimber”

Tomb of Annihilation Session 19 – Ruins of Mezro

Here’s the write up from our latest Tomb of Annihilation session, in which the adventurers explored the ruined city of Mezro. I used the excellent Ruins of Mezro adventure site by Will Doyle for this session. Begin here with Session 0 – Caves of the Cockatrice 17th Uktar, 1495 DR The party look out over the ruinsContinue reading “Tomb of Annihilation Session 19 – Ruins of Mezro”

Game Design News – D&D Adventurers League at UK Games Expo

Now that I’ve just finished my latest project for Kobold Press, I’m turning my full attention to the adventure I’m writing for Polyhedral Adventures, Premier Organiser for the D&D Adventurers League at Tabletop Scotland and other UK conventions. My adventure, Trouble at Kobold Crown, is a fun dungeon (mine) crawl set in the Mountains of CopperContinue reading “Game Design News – D&D Adventurers League at UK Games Expo”

Game Design News – Monster Vault 2 & Weapons of Lore

At the moment I’m hard at work on a new project for Kobold Press which has yet to be announced, but I wanted to mention a couple of Kickstarters I’ve worked on that are currently running. Monster Vault 2 is the second monster book especially designed for Tales of the Valiant, and I contributed tenContinue reading “Game Design News – Monster Vault 2 & Weapons of Lore”

Tomb of Annihilation Session 18 – Monkey Business

Here’s the write up from our latest Tomb of Annihilation session, in which the adventurers finally reached the ruins of Mezro. I used material from Encounters in the Jungles of Chult, Dread Thingonomicon, and Uncharted Journeys for some of the encounters. Begin here with Session 0 – Caves of the Cockatrice 11th Uktar, 1495 DR IntriguedContinue reading “Tomb of Annihilation Session 18 – Monkey Business”

Tomb of Annihilation Session 17 – A Gnome Possessed

Here’s the write up from our latest Tomb of Annihilation session, in which the adventurers continued upriver to the ruins of Mezro. I used the mini-adventure Beautiful Plumage from Jungle Treks in this session and it worked really well. Begin here with Session 0 – Caves of the Cockatrice 9th Uktar, 1495 DR Troubled by the graffitiContinue reading “Tomb of Annihilation Session 17 – A Gnome Possessed”

Ten TTRPG Goals for 2025

I had a lot of fun designing, running and playing RPGs in 2024, so thought I’d come up with a list of ten TTRPG goals for 2025: 1. Do an awesome job on my next Kobold Press project and any other freelance game design work I get. 2. Write a new Tier 1 Adventurer’s LeagueContinue reading “Ten TTRPG Goals for 2025”