Lands of Parsantium – Rezana, City of Ruins

With the Labyrinth Worldbook coming soon from Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book. This all-new post describes the city of Rezana, former capital of the Bathuran Empire. Rezana, City of Ruins FoundedContinue reading “Lands of Parsantium – Rezana, City of Ruins”

D&D Adventurers League & More at UK Games Expo 2025

Last weekend was UK Games Expo at the NEC in Birmingham and, as always, we had a fantastic time playing games, hanging out with lovely friends, and buying stuff. Friday was all about D&D Adventurers League and the new adventures I’ve been working on with David Wright, Ian Hawthorne, and Colin Tweddle from Polyhedral Adventures,Continue reading “D&D Adventurers League & More at UK Games Expo 2025”

Lands of Parsantium – City at the Crossroads

With the Labyrinth Worldbook coming soon from Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book, starting with the trade routes that make Parsantium the “City at the Crossroads”. Parsantium is aboveContinue reading “Lands of Parsantium – City at the Crossroads”

Game Design News – Farewell to D&D Adventurer & Countdown to Expo

This weekend I received my final package of Dungeons & Dragons Adventurer magazines, containing issues 75 – 80. These issues include the last two adventures I wrote for the magazine: Gateway to the Plaguestone (issue 76) and Scourge of the Plaguestone (issue 79). Gateway to the Plaguestone is the 7th instalment in the campaign’s finalContinue reading “Game Design News – Farewell to D&D Adventurer & Countdown to Expo”

Game Design News – Trouble at Kobold Crown & Our Lady of Thay

This week I’ve got a few bits of game design news to update you on. For the past few weeks I’ve been working on my D&D Adventurers League adventure for UK Games Expo, Trouble at Kobold Crown. I’m part of the Polyhedral Adventures design team and as a Premier Organiser we’ve been given the relativelyContinue reading “Game Design News – Trouble at Kobold Crown & Our Lady of Thay”

Game Design News – D&D Adventurers League at UK Games Expo

Now that I’ve just finished my latest project for Kobold Press, I’m turning my full attention to the adventure I’m writing for Polyhedral Adventures, Premier Organiser for the D&D Adventurers League at Tabletop Scotland and other UK conventions. My adventure, Trouble at Kobold Crown, is a fun dungeon (mine) crawl set in the Mountains of CopperContinue reading “Game Design News – D&D Adventurers League at UK Games Expo”

Game Design News – Monster Vault 2 & Weapons of Lore

At the moment I’m hard at work on a new project for Kobold Press which has yet to be announced, but I wanted to mention a couple of Kickstarters I’ve worked on that are currently running. Monster Vault 2 is the second monster book especially designed for Tales of the Valiant, and I contributed tenContinue reading “Game Design News – Monster Vault 2 & Weapons of Lore”

Ten TTRPG Goals for 2025

I had a lot of fun designing, running and playing RPGs in 2024, so thought I’d come up with a list of ten TTRPG goals for 2025: 1. Do an awesome job on my next Kobold Press project and any other freelance game design work I get. 2. Write a new Tier 1 Adventurer’s LeagueContinue reading “Ten TTRPG Goals for 2025”

2024: My Year in TTRPG Gaming

2024 has been another busy and enjoyable year of game design and playing RPGs. Here’s what I’ve been up to…. For the first half of the year, I worked on the Labyrinth Worldbook for Kobold Press, alongside Wolfgang Baur and Celeste Conowitch. The Labyrinth is the multiverse of Kobold Press’s Tales of the Valiant RPGContinue reading “2024: My Year in TTRPG Gaming”

Game Design News – The Labyrinth and More

This week I have a few exciting bits of game design news to share! Firstly, the Labyrinth Kickstarter has launched. This is a big project that I worked on for Kobold Press over the past 10 months or so with Wolfgang Baur and Celeste Conowitch and I’m really proud of what we came up with.Continue reading “Game Design News – The Labyrinth and More”