Game Design News – Trouble at Kobold Crown & Our Lady of Thay

This week I’ve got a few bits of game design news to update you on. For the past few weeks I’ve been working on my D&D Adventurers League adventure for UK Games Expo, Trouble at Kobold Crown. I’m part of the Polyhedral Adventures design team and as a Premier Organiser we’ve been given the relativelyContinue reading “Game Design News – Trouble at Kobold Crown & Our Lady of Thay”

Game Design News – D&D Adventurers League at UK Games Expo

Now that I’ve just finished my latest project for Kobold Press, I’m turning my full attention to the adventure I’m writing for Polyhedral Adventures, Premier Organiser for the D&D Adventurers League at Tabletop Scotland and other UK conventions. My adventure, Trouble at Kobold Crown, is a fun dungeon (mine) crawl set in the Mountains of CopperContinue reading “Game Design News – D&D Adventurers League at UK Games Expo”

Game Design News – Monster Vault 2 & Weapons of Lore

At the moment I’m hard at work on a new project for Kobold Press which has yet to be announced, but I wanted to mention a couple of Kickstarters I’ve worked on that are currently running. Monster Vault 2 is the second monster book especially designed for Tales of the Valiant, and I contributed tenContinue reading “Game Design News – Monster Vault 2 & Weapons of Lore”

Ten TTRPG Goals for 2025

I had a lot of fun designing, running and playing RPGs in 2024, so thought I’d come up with a list of ten TTRPG goals for 2025: 1. Do an awesome job on my next Kobold Press project and any other freelance game design work I get. 2. Write a new Tier 1 Adventurer’s LeagueContinue reading “Ten TTRPG Goals for 2025”

2024: My Year in TTRPG Gaming

2024 has been another busy and enjoyable year of game design and playing RPGs. Here’s what I’ve been up to…. For the first half of the year, I worked on the Labyrinth Worldbook for Kobold Press, alongside Wolfgang Baur and Celeste Conowitch. The Labyrinth is the multiverse of Kobold Press’s Tales of the Valiant RPGContinue reading “2024: My Year in TTRPG Gaming”

Game Design News – The Labyrinth and More

This week I have a few exciting bits of game design news to share! Firstly, the Labyrinth Kickstarter has launched. This is a big project that I worked on for Kobold Press over the past 10 months or so with Wolfgang Baur and Celeste Conowitch and I’m really proud of what we came up with.Continue reading “Game Design News – The Labyrinth and More”

Game Design News – Castles & Crowns and Tall Tales by Firelight

A couple of things I’ve worked on have been published recently, so thought I’d post a brief update. I started working on Campaign Builder: Castles & Crowns in Autumn 2022 and turned over my chapter on Rulers and Kingdoms in April 2023. Now, the book is out to buy from Drivethrurpg and will soon beContinue reading “Game Design News – Castles & Crowns and Tall Tales by Firelight”

Game Design News – Temple of Sekolah & Hidden Tomb of Nargoth

It’s been a while since I’ve posted any game design news but a couple of adventures I wrote in the second half of last year have now been released so I thought I should blog about them here! Today I received the latest four issues of Dungeons & Dragons Adventurer #31 – 34. These featureContinue reading “Game Design News – Temple of Sekolah & Hidden Tomb of Nargoth”

Happy 10th Birthday Parsantium!

Ten years ago this week, we published Parsantium: City at the Crossroads, a detailed city sourcebook designed for use with all editions of D&D and Pathfinder – including the soon-to-be released 5e rules. Parsantium is a melting pot, a cosmopolitan place where trade routes meet and where great cultures collide. Inspired by Byzantium with its richContinue reading “Happy 10th Birthday Parsantium!”

Dungeon23 – Glittering Chamber of the Dao

Well, #Dungeon23 is finished! I managed 183 rooms, so half a year, which I’m pretty happy with. Here’s the final map, the Elemental Earth-themed Level 6. Room Descriptions 173 – Crumbling stone steps lead from the secret door in [27] on Level 4, bypassing the fish-folk caverns on Level 5. The walls have small nichesContinue reading “Dungeon23 – Glittering Chamber of the Dao”