Dungeon23 – Fuligin Chambers of the Dark Ones

Since the original Fiend Folio, I’ve been a fan of the dark ones – dark creepers and dark stalkers – now known as darklings in 5e. They appeared in Parsantium’s Hidden Quarter in one of the first 4e sessions I ran, so I wanted to include them in my Dungeon23 project. The map I’ve beenContinue reading “Dungeon23 – Fuligin Chambers of the Dark Ones”

Dungeon23 Level 1 – Sewers of the Hidden Quarter

After restarting my Dungeon23 project exploring the Hidden Quarter beneath Parsantium: City at the Crossroads, I revisited the very first map I did back in Week 1 and added in some areas to the empty spaces. Room Descriptions Rooms 1 – 7 103. Broken steps lead up to a dais where a large statue ofContinue reading “Dungeon23 Level 1 – Sewers of the Hidden Quarter”

Warlock – The Final Chapter

All good things must come to an end, but I was very sad to hear that Warlock, Kobold Press’ Midgard zine, supported via Patreon, was finishing its run after 37 issues, several specials, and 78 lairs. Warlock has featured articles from Wolfgang Baur, Jeff Grubb, and many other fantastic writers, covering a wide variety ofContinue reading “Warlock – The Final Chapter”

Return to Dungeon23 – The Den of the Dredger

At the start of 2023, I took part in the #Dungeon23 project, creating a megadungeon by completing a room each day. After 13 weeks and 91 rooms, I was worried I would get behind with my freelance game design work so put the project on hold. I’ve had a bit more time recently and wanted toContinue reading “Return to Dungeon23 – The Den of the Dredger”

Game Design News – Dungeons & Dragons Adventurer and Castles & Crowns

I’ve got a couple of exciting bits of game design news to share this week! Dungeons & Dragons Adventurer is a new magazine published in the UK by Hachette Partworks, designed to teach you how to play D&D. It launched yesterday and is available to buy from WH Smiths etc and on subscription. I’ve writtenContinue reading “Game Design News – Dungeons & Dragons Adventurer and Castles & Crowns”

Enter the Wastes of Chaos

As a freelance games designer, it’s always exciting to see how things you’ve written turn out in print. I’ve just received my copies of Wastes of Chaos and Tales from the Wastes from Kobold Press which I worked on from May to July last year and they look amazing!  Wastes of Chaos was a reallyContinue reading “Enter the Wastes of Chaos”

Game Design News – The Picaroon Peninsula 5e

Good things come to those who wait…. Back in 2015 and 2016 I wrote four villages for Raging Swan Press’ Village Backdrops series for Pathfinder 1st edition: Black Wyvern, Red Talon, Revenge, and Sea Bitch. Each village was founded by a pirate captain and crew, and named after their vessel, hence the colourful names –Continue reading “Game Design News – The Picaroon Peninsula 5e”

Dungeon23 – The Hall of Monkeys

This week I continued filling out last week’s map – it seemed a shame to leave all that blank space at the top! I’m pleased I’ve managed to keep this going for 13 weeks/3 months, but now feels like a good time to take a break from Dungeon23, at least until I’ve finished my currentContinue reading “Dungeon23 – The Hall of Monkeys”

Dungeon23 – Hidden Hallways of the Gang Wars

For Week 11 of #Dungeon23, I filled out the rest of the map I drew last week. It’s been fun to connect two of the earlier maps, so I’m planning on doing the same next week and exploring what lies to the west of the Catacombs of the Monkey God. Room Descriptions 71. Trapped corridor.Continue reading “Dungeon23 – Hidden Hallways of the Gang Wars”

Dungeon23 – The Artificer’s Abandoned Workshop

For Week 10 of #Dungeon23, I’ve drawn the sewer map that connects the very first map I did with The Lamplighters’ Bolt-hole. There’s quite a bit of space left on the page so I’m thinking I might continue with the same map for Week 11 if I can decide what to do with the key.Continue reading “Dungeon23 – The Artificer’s Abandoned Workshop”